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Overhauls diplomacy with diplomatic units, new World Congress resolutions, city-state quests, and a new Diplomacy victory.Īn extensive overhaul of the game, and introduces Corporations. No longer actively supported by Tomatekh.Īssigns each leader two Traits that gives them bonuses in those categories.Īllows players to place custom labels on the map.Īdds the ability to directly edit the map's features for cheating purposes.

Has many addons that divide religions into even more religions.Īdds 5 City-States related to advanced Neolithic cultures or emerging regional cradles.Īdds the Pontoon Bridge improvement (originally from the BNW Civil War Scenario) to the base game with several improvements / alterations to allow it to function better in standard play.Īdds several new Ancient Ruin (Goody Hut) rewards to the base game.Įdits the games base civilopedia text entries to better clarify how various uniques differ from their base counterparts.

Revise the military unit system of renaissance era, with new units, technologies, and new graphics.Īdds historical names to the Great Prophet unit similar to other Great People.Īdds several new religions. Updates the Into the Renaissance scenario with BNW mechanics, as well as new civs.Īdds Giant size earth maps for 22 civilizations with true start locations.Īllows Yet (not) Another Earth Maps to have up to 43 civilizations in one game.Īn addon to More Luxuries that adds more Pantheons for the new luxuries. Updates the 1066: Year of Viking Destiny scenario with G&K mechanics, as well as a new civ. Updates the Wonders of the Ancient World scenario with G&K and BNW mechanics, as well as new civs. This mod also includes the Mercenaries mod. Some wonders are bundled in packs.Īdds a system for peacefully acquiring City-States, setting distant lands, and managing Building Maintenance.Īssigns each civilization a Culture Type, giving them unique aesthetics, starting bonuses, and mythical events (with Events and Decisions installed)Īdds various Exploration-themed changes, including new Recon Units, new Resources, Attrition, and Tribes.Īdds a system for the recruitment of Mercenaries.Īdds a State Religion, Government, and Currency mechanic and three new yields: Piety, Sovereignty, and Prosperity. Ports Civ 6's Suzerain bonus over to Civ 5 as Ally BonusesĪdds several Wonders to the game, each available individually. One set includes 6 new resources, the other includes 3. Gives city screens icons to provide additional information.Īdds new Luxury Resources for Mercantile City-States. Each civilization and religion has unique Decisions. Also includes Events which may trigger at random and have multiple outcomes with different results. Gives player Decisions that may be enacted for bonuses at the cost of resources, such as Magistrates.
